Forrest Lucas.
I’m a designer, fabricator, maker, hacker, among other things. I spend my time analyzing logistics and fab methods in my everyday life; I can’t help but design my environment, and hack all my stuff. I live and breathe my passions, inside and out of work.
Over 10 years experimenting in the grey area between humans & technology; problem solving not only engineering challenges, extreme timelines, and logistics limitations, but exploring the user interface and emotional impact of how the "magic" of tech can change perception & severity of any given concept.
With experience in core experiential design practices, R&D exploration & fabrication, client consultation, tailored AV / interface/ electromechanical/ robotic solutions, and project & team management.
I’m currently a Creative Technology Director at Acronym (previously VTProDesign), a full-service design agency specializing in immersive, tactile, and technology-filled experiences and events. From giant, full service conferences & experiences like Netflix House, Google I/O, Figma Config, McDonalds WW, and Gatorade SB to more intimate experiences like Adobe Max, SAP Central showcase, and movie promotions like Electric State and Fear Street, the opportunities for Creative Technology are endless.
From custom robotics to electromechanical gags, projection mapping to escape room interfaces, I’ve had the pleasure to both lead and solve interesting creative challenges when it comes to designing magic with technology.
I was the Lead R&D Engineer for Cooler Master Peripheral. Designing and Prototyping custom peripherals for their future product lines, utilizing additive manufacturing and CAD to create polarizing designs. In my time there, I was part of the team that shipped the MasterHub, one of the first consumer-focused modular interfaces built for work, play, or anything in-between.
I was an professor at ArtCenter College of Design, spending a couple seasons teaching Game Design for Themed Entertainment, a hybrid class designed to bring Game Design, Concept Design, and Animation students together to build a tangible, interactive experience on a slim budget.
ChromaCorp - Alt.Ctrl.GDC Audience Award Winner (2025), IndieCade Live Action Spotlight (2024)
ChuMo - Alt.Ctrl.GDC Audience Award Winner (2024), IndieCade Live Action Spotlight (2023)
Kitchen Kauldron - Alt.Ctrl.GDC Audience Award Winner (2023)
I was an Industrial Designer at Two Bit Circus, an experiential design company, at the intersection of technology and spectacle. We engineer entertainment that is imaginative and interactive, blurring the line between physical and digital playgrounds to create a new world of social amusement.
After 5 years with Two Bit, We opened our Micro Amusement Park in Downtown Los Angeles. Featuring custom designed Story Room Experiences, Virtual Reality Arcades, Carnival-Style Attractions, and Retro Arcade, Two Bit Circus was master-planned and built by us. We had the opportunity to design our story and experiences, play with circus aesthetics, and build interactive games to our own narrative.
I have served on the ACM Siggraph Studio Sub-Committee for five years to date, just recently completing the position of Studio Chair, a venue within the conference specializing in bringing tactile learning and interactive techniques to attendees. The ACM Siggraph is a special interest group of the Association for Computing Machinery, focusing on an international community of researchers, artists, developers, filmmakers, scientists, and business professionals who share an interest in computer graphics and interactive techniques.